Logan Smith (NeverSayDice on the Internet)
Me as a Game Master
I've been running TTRPGs since around 2013, starting with D&D 3.5e in my friend's basement. I moved onto 5e when it came out and the rest is history. I went to college and explored... other TTRPGs. I've since dabbled in FATE, Dawn of Worlds, Call of Cthulhu, Stars Without Number, Mecha Hack, Cats of Catthulhu, Deadlands, Cyberpunk RED, the Dragon Age RPG, Homeworld... I'm losing track at this point. The important thing is that I love tabletop games. There isn't anything else like them, and I want to share that beauty with other people. This is why I run games professionally.
WHAT I BRING TO THE TABLE
The other reason I want to run games professionally is because I like to put a lot of effort into my games. Some would say too much. Regardless, it takes time to put elaborate and engaging games together, and my time deserves compensation. I love to run games, but running games doesn't pay the bills (or does it?)
So, how do I take my games to the next level?
You may have noticed the simplicity of my games. I'm an analog person, preferring paper and pen whenever I can.
It's hard to get a pen and paper feel when playing online, which is why I don't use robust programs like Foundry or Talespire. I want to replicate the feeling of being around a table. I don't want cool gadgets to get in the way of the game.
Time and energy are also factors. I would rather spend two hours brainstorming a plot for your character than making a cool effect work on a battlemap that may not get used.
For some games, I use Roll20 because of the integrated character sheet. For others, I use Owlbear Rodeo. Regardless of the tool, I won't let it get in the way of storytelling, dice-rolling, and having a good laugh.